Wednesday 29 October 2014

Adventures in Gaming Part 3

I’ve no idea what happened to the Atari VCS console after I got my Color Genie, but I suspect after I was bought my first proper computer, the Atari was boxed away and later sold at a car boot sale. Gaming hadn't yet been around long enough for it to be considered retro yet. With the advent of emulation, this is one of the most commonly emulated consoles, and to be fair, there is no value in a second hand Atari VCS, the console just isn't rare enough to warrant a high price, and is very easily emulated.

The shop where my parents had bought the Color Genie soon became my second home every Saturday afternoon. The owner had foolishly told my parents that I could come into the shop whenever I wanted and ask questions about the machine. I was frustrated that there was very little I was able to do with my Color Genie at home and so it rapidly was becoming a white elephant. I rarely touched the Color Genie in the shop and instead spent all my time on the other business machines the shop owner was selling. These were big machines that made a lot of noise and were home to mysterious hard drives full of DOS programs and suchlike. I quickly found my way around the DOS prompt and discovered huge collections of programs and games hidden away in obscure directories. I never did any harm as it was far too fascinating to discover the potential that a computer could hold. I recall my favourite game to play was Space War. It must have been heartbreaking to see a young kid sitting staring at a huge monitor on a powerful four thousand pound IBM compatible PC, and all I was using it for was to play Space War. Although it was a two player game, I experimented and learnt to play on my own. The ships were vector drawn renditions of the USS Enterprise and a Klingon Class Cruiser. I guess the owner eventually got bored of me playing on his IBM and TRS-80 PCs when business clients kept arriving as he eventually hired a shop assistant who was also a talented games programmer who would quietly switch off the PCs while I wasn't looking. To be fair, I did get bored too as there was nothing new being installed, no new software or games. I did enjoy the smell of new computers, and he had his own coffee percolator machine and although I didn't drink coffee, I developed a love for the fresh smell of it.

Jon Roberts seemed impressed with my Color Genie enough that he also bought himself a Genie but unlike me he did manage to program it. Every day after school he would show me the new version of two games he was working on. The two games were a Pacman and Centipede crossover game called Eat-E-All-E (he loved wordplay) and a one on one basketball game for which I think he just called it Basketball. Most of his expertise and knowledge of the machine was gained through a program he wrote which PEEKed and POKEd into every part of the Genie’s memory just to see what would happen. There were a lot of places to PEEK and POKE into, and some crashed the machine, whilst others produced some very interesting visual results which he incorporated into his games. Jon was semi-retired or had money to live on so he didn't need to work. I was jealous that I was at school studying while he got to “play” with computers all day. I am certain if I didn't need to go to school I would have played on the computer constantly. Jon understood computers far better than I could as he was also interested in amateur electronics, and would often build his own little circuit boards. This acute understanding helped him see and understand what the computer saw and how it worked. Both games were written in BASIC, but other than glance at the program, I never really looked into how he got the game to run. I understood most of the BASIC functions and knew what they did, what I failed to understand and exploit was how they could interact together and produce a game, let alone a great one. I certainly didn't have an idea of the kind of game I wanted to write, as that at least would have been a starting point.

In the early 1980s there were many simple BASIC programming books that taught you how to program in BASIC or gave you a listing for you to type in and explore the computer language for yourself. The actual language of BASIC was very simple, but each computer came with its own version of the language meaning you had to learn each of its “dialects” to get a program to work. The programs in these books were small programs of games of chance, basic maze games and used very little processing power, and relied heavily on standard BASIC. Most usually had a section at the back detailing any unique variances between the main micro-computers. All the main home computers came with an instruction manual that was there to help you set up the computer, switch it on and told you how to access simple BASIC functions, but beyond that they were useless. They always came with a recommendation for a bigger or better dedicated instruction manual. I'm certain that if a decent book had have come with the Color Genie or ideally the BBC B then I would have been far happier. For me computers are still a mystery I’ve yet to fully understand. It is a shame I wasn't disciplined enough to stick with learning to program. The trouble was that playing games was far more enjoyable and alluring. Programming looked difficult, time-consuming, and required a good knowledge of maths and numbers which I wasn't brilliant with at the time. You also needed a logical brain as well to work out problems that didn't have an immediate solution. Without heavy processing power, you had to be clever and crafty to make magic happen. I knew of assembler language, the step down from machine code, but that really did require a maths brain and a logical understanding of the way computers worked.

Me and Jon discovered there was a Color Genie User Group that sent out a magazine once every few months called “Chewing GUM”, an amalgamation of Color Genie Usergroup Magazine. It was fairly expensive for what it was, even back in those days. I recall we only got a couple of issues of it before deciding it offered no real content and it was as expensive as any other computer magazine at the time and was little more than a sixteen or so page highly glossy magazine that was mostly filler and adverts. The first issue I got had a type-in computer listing program which would play the Star Wars theme through the computer’s sound chip. I typed it in and it sounded horrible, all the notes were out of tune and sequence. I checked the listing several times to ensure I had typed it in correctly and after wasting an entire afternoon, I gave up. The very next issue (two or three months later!) they published an apology and correction to the listing so the music sounded correct. I wasn't happy to have wasted so much of my time. I did type it in again and it did sound better, but I felt let down as well as seeing them waste several pages again reprinting the whole listing again.

Jon did try to sell the two games he had written in the Chewing GUM magazine with a small quarter page advert. Considering the computer had very few programs for it we both thought it would sell very well. Sadly, instead of selling loads of copies he eventually sold both games together when he got just one enquiry. I did playtest the games for him, but playing the same two games every day for months on end just got seriously boring. The basketball game only had a computer opponent who moved in reaction to you. I remember Jon had big issues programming the computer player to make mistakes and allow you to score a basket. It didn't play anything like a basketball game should play like. My only comparison to his effort was the Atari VCS Basketball game. His Pacman game was set in a garden where flowers slowly began to grow, and you ate them all up. Ghosts would appear and a Poltergeist would throw stars at you to keep you moving. He kept backups of every version he created, he was very disciplined like that. Of the two games, it was his Pacman game that I enjoyed more. The game evolved from the limitations of what he could program and the quirks and features of the game itself. I think it was that poor selling experience that put him off computer games and instead he turned his attention to using the computer as a database within business applications. One such application was a second hand car database that didn't do very well. He and my dad came up with the business idea of Datacars. An index card based database of people selling cars, and we would match them to buyers. They tried really hard until a competitor saw what they were doing and really pushed the idea and spent large amounts of money promoting their business model. After that, Jon packed the Color Genie away and I never saw him use it again.

I did manage to buy just one game for the Color Genie, a text adventure game set on an alien planet and you were the spaceman on a crashed spaceship. I never did complete it, but found out several years later it had a bug preventing you from solving an early puzzle. It meant no matter what I tried, there was no way to escape the ship. It ruined my taste for text adventure games for many years afterwards and was always resentful of adventure games after that. My taste for adventure was only resurrected with the advent of The Secret of Monkey Island over ten years later. At that time my dad bought me a second hand television so I could use the computer in my bedroom and I would no longer monopolise the television in the lounge or spend so much time in the computer shops.

Friday 17 October 2014

Welcome a New Baby - the Wii U

Picked this up finally last night and got the Mario Kart 8 pack. I did have the option of Lego City Underground, but choose a big name game instead. I got the Deluxe version which has 32GB of memory and all the extras.

Because my youngest daughter no longer plays with her Innotab, I intend to steal the 32GB SD card in it and plug into the Wii U. I understand also that the Wii U accepts USB hard drives up to 2TB, so I will consider getting one for support storage of downloads, DLC and other extras.

Im pretty pleased, all I need now is the time to set it up. Gone are the days of say the SNES or Megadrive where you unpacked it, plugged it in and started playing. Now you have to configure the system and all the other nonsense, plus Im sure you will have to update the system as there was a day one patch.

Thursday 16 October 2014

Halo 3 and Bioshock 2

Im ashamed to say these are 2 games Ive played but not completed, so they currently are sharing the top gaming spot on my Xbox360 at the moment.

Halo
I am not a fan of the Halo games, empty repetitive levels, ineffective weapons hamper the story and gameplay. The first game was stunning, but playing more than a few levels you began to realise Bungie are just not very good games designers. The second game I enjoyed a little better, because you got to play as the Covenant on some levels. But the third and subsequent games are just empty to me.

Bioshock
The first game is heralded as a story masterpiece and rightly so, but the actual game play itself was nothing special. Often criticised because of its poor gunplay mechanics and onslaught of special powers. What drives players to explore this narrow game is the wonderous world that Irrational Games created. The sequel (not developed by Irrational themselves) explores a different side of Rapture and adds fan expected extras such as multiplayer.

Tuesday 14 October 2014

Far Cry Predator Instincts Xbox 360

Its not often I give up on a game, but today is a day.
Id played it a while back, and parked it to play at a later date, but it hasnt aged well.

The graphics are good, not great, but the gunplay and combat is very weak.

The Far Cry games (and Crysis) have always been touted as tech-demos with games bolted on afterwards, and I feel this is an apt description here. Maybe its the implementation of the controller and controls that held me back, but I felt as though the interface was stopping me enjoying it.

Its badly made games like this that strip away the thin veneer of what shooting FPS games are all about and reveal how shallow and thin the gameplay is.

Friday 10 October 2014

2nd Lounge - Man Cave Progress

My Xbox360 is the first console set up in the loft.
At the same time I filtered out all the games Ive played and dont intend to return to (but intend to keep just in case) and I was surprised to see almost half my collect get put in a box. Also about a third of my games are Guitar Hero and Rock Band so that doesnt really count.

Tonight I intend to complete the move with the Wii heading to the loft as well.

Carpet gone, boxes being cleared and more eBay stuff being queued up. Its getting very empty upstairs, but exciting too.

I also got my Raspberry Pi rainbow case and apart from one small crack (which you cant see when assembled) it looks terrific.

I found my TV lead for the Playstation 3 and that will suffice for now until I get a decent HD TV for the loft. On the basis that I still have a lot of games to play on the old consoles and lack of a decent TV, I have decided to buy the Wii U first as it has its own inbuilt screen. And its cheaper and has more games Im interested in that the other 2 new consoles.

Wednesday 8 October 2014

GTAV on the New Consoles...Really Again?

How excited can you possibly be about the release of Grand Theft Auto V?
Oh yeah right, none whatsoever.
The game was released 2 years ago for the Xbox360 and Playstation3, so why are the games media and game producers trying their hardest to get us all excited about a re-release on the XboxOne and PS4?
I dont get it, and everyone I speak to who has a console and has played GTA5 agree that the game is done and finished and the thought of a nextgen release bores them.

Friday 3 October 2014

PewDiePie Sucks

I have the audio soundtrack to this game, Shadow of the Colossus and knew it was a game I missed on the PS2, and have finally found a copy of the HD Remake with ICO for the PS3.

In anticipation I really wanted to see the first boss battle to get a feel for the game, and the first video on YouTube that came up was this clown.

I had heard of him before and dont understand how people can watch Lets Play Videos (play the game yourself), but apparently people watch his videos for his commentary.

His input to the game was banal and inane and full of childish humour that wouldn't have survived in the school playground when I was 15.

Swearing isn't comedy.
Playing a game badly isn't comedy.
Giving out hints and tips that don't relate to the game, isn't comedy.

I genuinely don't understand his popularity as his commentary adds nothing to the game he is playing. And while it is said it is his reaction to the games thats funny, I find it sad that comedy and humour cant be shared face to face rather than over the internet.

Raspberry Pi B+ Case

Its starting to gather dust, literally and figuratively, but I still want to preserve the unit for use. Its needs its own case, and so Maplins seems the ideal place to pick one up. Unfortunately, Maplins are not allowed to sell the Raspberry Pi, but they do have all the peripherals, including cases. But as is typical with such a backward company they only sell the case for the Model A and B, not the new improved B+. And speaking with a shop assistant they dont intend to order any more cases for any of the models until this stock has sold out. From what I see it looks like they will be holding onto this stock for years, as anyone who wants a Pi now will get the B+ model, and anyone who already has a Pi already has bought a case.

Amazon, sadly, it is.

Thursday 2 October 2014

Adventures in Gaming Part 2

Once the last long summer holiday was over and I started my first year at secondary school, a new friend I made admonished me for owning an Atari VCS console. He said he didn't want a dead-end console, where you could only buy and play games that Atari released. Instead of a console, his mum had bought him a proper computer, a 16k Sinclair ZX81, so that he could play and make his own games. Intrigued I went around his house after school that day to look at his new computer. It was a black marvel that was delicate as it was powerful with its iconic membrane keyboard. The ZX81 was delicate because the power pack would sometimes disconnect too easily whilst typing turning the power off. Even so, I knew after that day I wanted a computer too, as I wanted to make my own games. He only had a couple of games for it. My friend spent so long on his ZX81 that I never got to see much of him after school again. The rare moments I did get to be at his house, it was staring at the black and white television screen of the ZX81, playing simple games like 3D Monster Maze. It was a terrifyingly silent experience, but it was enough to spark our juvenile fantasies about creating our own games. It came to nothing.

Jon Roberts, an older man who was renting a room in my parents house at the time, had a strong interest in electronics and computers and bought himself a Sinclair ZX80 kit computer. It was the predecessor to the ZX81, and only came in kit form, i.e. you had to build it yourself. It was a blue and white angular and flat machine with a blue and black keyboard and the tiniest 1k memory you could imagine. It wouldn't take Jon long to use all the memory up with even the most simple BASIC programs he wrote. Jon would reluctantly let me watch him work at his computer and I saw him slowly make games for it. I remember he programmed his own simple text adventure maze game in which you needed to find the exit. He watched and laughed as I found the exit impossible to find. He was quite crafty in that the only way you could escape was to turn one hundred and eighty degrees and go backwards, as you started the game at the entrance, so if you turned around it suddenly became the exit. He would have made a great games designer. I had highly unrealistic expectations of him just making magical computer games while I watched without any real understanding of the hard work involved with programming to make the magic happen.

My parents saw my growing interest in computers. Either that or Jon kept telling them I spent far too much time in his room watching him create computer programs, when he’d rather be left alone to learn about programming intricacies himself. My parents realised that consoles were dead end entertainment machines. You couldn’t be very creative with a games console despite Atari having released a BASIC programming cartridge for their VCS and several “educational” games. My parents resolved that they would buy me a proper computer and most likely heeded Jon’s advice and went in search of a shop that sold computers.

Back in those days computers were either business machines or kit/enthusiast machines, the affordable home computer market was still a year away. Sinclair sold the ZX80 and ZX81 both in complete and it kit form, but were still considered electronic machines rather than home computers, and neither featured a keyboard that was anything more that basic. Jon was interested in electronics, and would often build his own devices out of electronic breadboards he purchased from mail order catalogues, so for him the ZX80 was a perfect machine to build and play with. My parents came across a computer shop that was selling only business computers but it did stock a home computer, the EACA Color (sic) Genie EG2000. It was a Chinese produced home computer version of the TRS-80 home computer. It had no commercial appeal, and no one I knew had ever heard of it, and certainly it had very little commercial software written for it back then or at any time. The machine was a modest success in Germany and Australia before it was ousted by more well known machines. Even thirty years later it has a very small Wikipedia webpage and a few fan pages and videos. It is often and rightly overlooked. But the Genie did have eight colours, and it did have more memory as standard than the ZX80 or ZX81 at 16k, and had a proper version of BASIC to learn to program with. It had serial ports for a joystick, a printer and a light pen, all of which were prohibitively expensive for me, usually the same price as the home computer itself, and were fundamentally useless without software to drive them. The Color Genie was beige and boring, but it did have a full proper keyboard that enabled me to learn to type reasonably fast, and to be fair it did look like a proper computer, unlike any of the Sinclair machines. I never really did much with the Color Genie other than type in programs from computer magazines such as Computer & Video Games and play around with simple BASIC programs. Most of them would only work with modification, mostly down to syntax of the language. I never developed the tenacity and discipline to write computer programs.