Tuesday 11 October 2016

11 Retro Consoles into 1 TV Wont Go...

Well it does, and it has.

I have a B&O TV with 2 SCART inputs plus 2 other inputs which I dont use, RF and S-Video.

I have an RGB modded Japanese Nintendo 64 with an Everdrive Cartridge which has a SCART output and therefore occupies one of the SCART inputs. Therefore I have 10 other consoles all competing for video time and I have decided to go the composite cable route, as none of my other consoles have any special features.

I bought an 8-way Composite input box from Amazon for about £20.

7 consoles goes into this and the remaining 3 share a 3 port composite switcher which I hope will not degrade the picture quality too much. We shall see. The 3 hanging off this 2nd switch will most likely be the consoles I use the least of have such a bad video signal that it wont matter too much, e.g. NES.

I am also planning on switching around the power supply set up as I hate the idea of leaving any of these retro consoles powered on.

Hoping to move house in the next 12 months, and I intend to leave the B&O TV behind as it doesnt have the picture adjustment option which is present on most other B&O TVs I have seen. Its an upgraded feature which is too much to mess around with.

Thursday 6 October 2016

SNES Emulation on the Raspberry Pi 3.0

Just a quick update to say I have had no issues running SNES ROMs on the Raspberry Pi 3.0 without overclocking, and it even runs the SuperFX Chip games without any frame skipping or slowdown.

I tried StarFox, Vortex and Stunt Race FX all of which ran as well as I could hope. I have the originals to compare even. I will check Yoshi's Island just to make sure it is console perfect, and also the Kirby Super Star as well.

Raspberry Pi 3.0 Running PlayStation 1 Emulator

I have this up and running nicely now, and I am reasonably happy with the emulation but still have a couple of little issues to resolve.

The graphics, especially on the intro-movies looks slightly pixelated, but this most likely will be fixed by me changing the the resolution of the emulator. I havent overclocked the Raspberry Pi 3.0 nor done anything with the file size or memory swap options.

The other thing I am still pushing to sort, and again is most likely an option Im missing, is the ability to use analogue sticks in the game as opposed to just the D-Pad.

I have also begun the task of going through every game ever released for the console and deciding which ISOs I am looking at getting first.

Monday 3 October 2016

Raspberry Pi 3.0 - Retropie and Amibian

I spent a happy few hours on Sunday just gone updating and copying ROMs over to the Pi 3.0. I have decided to limit the number of emulators I want on the system to keep it realistic, and to be honest do I really want ROMs for game systems I have no interest in?

I managed to get the PC Engine running beautifully, along with the Neo Geo finally. The Neo Geo is a console I have wanted to emulate for some time...and finally it happened. My previous attempts were using an older version of RetroPie meaning I had to sort out the controllers manually as well as the options to add coins etc. I got a chance to play Metal Slug, and will not populate the SD card with the rest.

I also pulled over some PS1 games too as the Raspberry Pi 3.0 runs them as good as the original hardware.

Each new version of RetroPie makes the process easier.